In Old Norse, seiðr (sometimes anglicized as seidhr, seidh, seidr, seithr, seith, or seid) was a type of magic which was practised in Norse society during the Late Scandinavian Iron Age. The practice of seiðr is believed to be a form of magic which is related to both the telling and the shaping of the future. Connected to the Old Norse religion, its origins are largely unknown, and the practice of it gradually declined after the Christianization of Scandinavia. Accounts of seiðr later made it into sagas and other literary sources, while further evidence of it has been unearthed by archaeologists. Various scholars have debated the nature of seiðr, some of them have argued that it was shamanic in context, involving visionary journeys by its practitioners.
Seiðr practitioners were of both sexes, although it appears that practicing it was considered a feminine trait, with sorceresses being variously known as vǫlur, seiðkonur and vísendakona. There were also accounts of male practitioners, who were known as seiðmenn, but by practicing magic, they brought a social taboo, which was known as an ergi, upon themselves, and they were sometimes persecuted as a result. In many cases these magical practitioners would have had assistants to aid them in their rituals.
In pre-Christian Norse mythology, seiðr was associated with both the god Oðinn, a deity who was simultaneously responsible for war, poetry and sorcery, and the goddess Freyja, a member of the Vanir who was believed to have taught the practice to the Æsir.
In the 20th century, adherents of various modern Pagan new religious movements adopted forms of magico-religious practice which include seiðr. The practices of these contemporary seiðr-workers have since been investigated by various academic researchers who are operating in the field of pagan studies.
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